Monday, 18 October 2010

eleventh post (print + publishing)

A commemorative stamp is a postage stamp issued to honor or commemorate a place, event or person. Below are some examples of commemorative stamps.




For the London Games of 2012 a group of artists commissioned work to be used as commemorative stamps. Each is done in a specific style and features subjects from the events of the Olympics. Here is their work.


The third image from above is by artist Natalie Guinamard who designed this stamp for the 2012 Olympics. The medium she used to create this image was collage.

Another example of a commemorative stamp is this work by artist Matt Groening, who collaborated with the US Postal Service to create a series of 'The Simpsons' commemorative stamps. The style of the stamps is cartoonist and they were produced using digital means 

tenth blog (print+ publishing)


Both of these images I made using photoshop. The second image is an inversion of the first. I used a brush to draw around the key features of the print and used the patch tool to invert certain separate parts.

Tuesday, 5 October 2010

ninth post (moving image)

Today I finished my Moving Image Induction Project - below is my film.

Monday, 4 October 2010

eighth post (print + publishing)

 

  • This is an image i made using photoshop. I layered my relief print with my intaglio print and lassoed around the bird, and the butterflies and then turned this into a separate layer. I then removed the original background of my relief print so that only the colour and pattern was under certain parts of the image.
  • This is an image I also made on photoshop. I made the bird part of the image into a brush, and cut text out of the intaglio. I then layered these onto my relief print as the background.
  • This image is a mixture of brushes that i made from a relief print layered onto a photograph of a separate relief print.
  •  This is an image i made also using photoshop, its layers of my intaglio and relief, which i then changed the hue and multiplied.
  • This again I made on photoshop, making the bird into a brush and using all of my separate prints to give different textures below the intaglio image. 




Sunday, 3 October 2010

seventh post.

Different Image File Formats:

PNG
JPEG
BMP
SVG

PNG: (Portable Network Graphics)

Pros
    File:PNG transparency demonstration 2.png
  • 24bit color / 8bit color(256 colors)
  • uses lossless compression
  • suitable for flat areas of colors, logos, transparent or semitransparent images
  • suitable for icons
  • in most cases PNG has a smaller file size than GIF
  • it has alpha channel transparency which is more advance than GIF’s transparency
  • approved as standard in 1996
  • proposed as replacement of GIF by World Wide Web Consortium
Cons
  • it is wise to avoid using PNG with big photos and images with details because of the big generated file size
  • in different situations it has bigger file sizes than JPG


    JPEG: (Joint Photographic Experts Group)

    Pros
      http://upload.wikimedia.org/wikipedia/commons/3/3e/Phalaenopsis_JPEG.png
    • 24bit color
    • suitable for images, high details & quality pictures
    • uses lossy compression
    • it is the most used graphic file format
    • approved as standard in 1994
    • used in design and photography industry – it is likely to see nature photos in JPG file format
    • it is good when you are willing to drop quality from a picture for the sake of file size
    Cons
    • it is not suitable for logos and icons because it does not have transparency and it can generate a bigger file size for small resolution images.
    • it does not support transparency

    BMP: (Bitmap)

    Pros
    • bitmap files may be easily created from existing pixel data stored in an array in memory.
    • retrieving pixel data stored in a bitmap file may often be accomplished by using a set of coordinates that allows the data to be conceptualized as a grid.
    • pixel values may be modified individually or as large groups by altering a palette if present.
    • bitmap files may translate well to dot-format output devices such as CRTs and printers. 
    Cons
    • they can be very large, particularly if the image contains a large number of colors. Data compression can shrink the size of pixel data, but the data must be expanded before it can be used, and this can slow down the reading and rendering process considerably. Also, the more complex a bitmap image (large number of colors and minute detail), the less efficient the compression process will be.
    • they typically do not scale very well. Shrinking an image by decimation (throwing away pixels) can change the image in an unacceptable manner, as can expanding the image through pixel replication. Because of this, bitmap files must usually be printed at the resolution in which they were originally stored.
     SVG (Scalable Vector Graphics)